Halo 4 developer 343 Industries wants the franchise in as many formats spending, both digitally and physically.
Halo: Spartan Assault-lead designer Mike Ellis did a book open on his view of the Halo series in an interview with VentureBeat.
"Just look through our portfolio. We have games, we have books that are in the New York Times bestseller list. We have toys and things like Mega Blocks and McFarlane figurines. Halo is bigger than a game. We see it as a complete universe of experiences. "
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Another example is Halo: Spartan Assault, which also comes to the Xbox and Xbox 360 One after Windows Phone 8 and PC. In addition, 343 was important to both the core of Halo in the twin-stick shooter to build, but also make it accessible to a new audience.
"If you're a casual gamer who has never played on a console, you play the game might prefer to phone or tablet. A PC gamer feels more at home with a keyboard and mouse., Our console fans will be delighted with the controller control."
Ellis concludes: "We have made a game like Halo looks, sounds and plays, we see it as a part of the Halo universe.". What do you think? Are you already tired Halo, or you can not get enough?
Halo: Spartan Assault-lead designer Mike Ellis did a book open on his view of the Halo series in an interview with VentureBeat.
"Just look through our portfolio. We have games, we have books that are in the New York Times bestseller list. We have toys and things like Mega Blocks and McFarlane figurines. Halo is bigger than a game. We see it as a complete universe of experiences. "
Other games articles you must read:
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- Final Fantasy Retrospective Part 2 Final Fantasy II game on "Online Flash Games".
Another example is Halo: Spartan Assault, which also comes to the Xbox and Xbox 360 One after Windows Phone 8 and PC. In addition, 343 was important to both the core of Halo in the twin-stick shooter to build, but also make it accessible to a new audience.
"If you're a casual gamer who has never played on a console, you play the game might prefer to phone or tablet. A PC gamer feels more at home with a keyboard and mouse., Our console fans will be delighted with the controller control."
Ellis concludes: "We have made a game like Halo looks, sounds and plays, we see it as a part of the Halo universe.". What do you think? Are you already tired Halo, or you can not get enough?
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